How to Play Archery Master
Archery Master is a physics-based target game. You control a bow at one side of the screen and a target bobs on the other. Drag back from the bow to set two things at once — the angle you are aiming at and the draw strength — then release to loose the arrow.
You get ten arrows per round and a maximum possible score of 100, so a perfect round means ten bullseyes with the wind working against you.
Controls
Drag backwards from the bow. The direction of your drag sets the aim, and the distance you pull sets the power. Release to fire. A dotted trajectory preview shows the predicted flight path while you are drawing.
Scoring
- Bullseye (centre) — 10 points
- Outer rings — 8, 6, 4 and 2 points working outward
- Miss — 0
Ten arrows, 100 points available.
Three forces you are fighting
Gravity acts on the arrow for its entire flight, pulling it steadily downward. This is why aiming directly at the target always lands low: by the time the arrow arrives, it has been falling the whole way. You must aim above the target and let gravity bring the arrow down onto it.
Wind pushes the arrow sideways, and it picks up after the first few shots. The flag shows you its direction and rough strength. The correction is to aim into it — if the flag points right, aim slightly left, and the wind carries your arrow back onto line.
The target moves. It bobs up and down on a regular cycle, which means you are not aiming at a point but at a point in time.
Draw strength changes everything
Power is not just "how far it goes". A harder draw sends the arrow faster, which means it spends less time in the air, which means both gravity and wind have less opportunity to move it. A flatter, faster arrow is more forgiving of a slightly wrong read.
That makes a strong draw the safer default on most shots. The trade-off is that a fast arrow gives you less margin on timing against the bobbing target, so on shots where the target motion is the main problem, a slightly softer, arcing shot can actually be easier to time.
Timing the bob
Because the target moves on a predictable cycle, you can treat it like a rhythm. Rather than trying to fire exactly when the bullseye is centred, fire so that the arrow arrives when the bullseye is centred — which means releasing slightly before, by roughly the arrow's flight time.
This is the single most common source of near misses. Players aim perfectly, release at the perfect moment, and the arrow lands where the target was.
Change one thing at a time
When a shot lands off-centre, the temptation is to adjust angle, power and wind compensation all at once for the next arrow. This almost never converges, because if the next shot is also wrong you have no idea which change caused it.
Adjust one variable per shot. Landed low? Raise the aim, keep everything else identical. Still low? Raise again or add power. This is how real target shooters zero a sight, and it works here for the same reason: you cannot correct an error you cannot isolate.
Reading the trajectory preview
The dotted preview is the most underused feature in the game. It accounts for your current angle and power, so instead of guessing and learning from your miss, you can adjust while drawing and watch the predicted path move. Players who use it properly typically go from scoring in the fifties to scoring in the eighties without any change in reflexes.
Plays on any device
Archery Master runs in your browser with HTML5 and works on phones, tablets, laptops and desktops. Nothing to install, no signup, and your best round is saved locally.