GamelyByte

Bytegrid

Free to play·No download·puzzle·Added 2026-09-19

Bytegrid is a daily nonogram - a picture logic puzzle where numbers along each row and column tell you how many squares are filled, and careful deduction reveals a hidden image. Everyone gets the same puzzle each day. Every grid is guaranteed solvable by pure logic, so you never have to guess. Free in your browser on mobile and desktop, with a streak to keep going.

Controls

Tap or click a square to fill it. Switch to Mark to cross out squares you have proved are empty. Drag across several squares to set them in one go. Three wrong fills ends the run.

Tips & Strategy

  • Start with the biggest numbers. A clue of 8 in a row of 10 only has three possible positions, and the squares they all share must be filled.
  • That overlap trick is the single most useful move in nonograms - any clue larger than half the line length forces some squares no matter where the block sits.
  • Mark empty squares as aggressively as you fill them. Crossing out is free, it never costs a heart, and it is what makes the next deduction visible.
  • Once a row's filled squares are all placed, cross out everything else in that line immediately.
  • Work rows and columns alternately. A square you resolve in a row often unlocks a column you were stuck on.
  • If you feel like you have to guess, you have missed a deduction. Every Bytegrid is solvable by logic alone - go back and re-read the clues around your stuck area.

How to Play Bytegrid

Bytegrid is a nonogram — a picture logic puzzle, also known as a picross, griddler or Japanese crossword. You are given a blank grid with numbers along the top and down the left side. Those numbers are the only information you get, and they are enough to work out exactly which squares are filled and which are empty. Solve the grid and a small picture appears.

There is a new puzzle every day, the same one for everybody, and a streak that grows as long as you keep solving.

Reading the clues

The numbers beside a row tell you the lengths of the filled blocks in that row, in order, with at least one empty square between blocks.

So a row clue of 3 1 in a 10-wide grid means: a block of exactly three filled squares, then at least one empty square, then exactly one filled square. Everything else in that row is empty. It does not tell you where they sit — that is what you have to deduce, usually by combining it with what the column clues tell you.

A clue of 0 means the entire line is empty, which is more useful than it sounds.

The overlap rule

This is the single most important technique in nonograms, and it is what gets almost every puzzle started.

Take a row of 10 squares with a clue of 8. The block of eight can start at square 1, 2 or 3 — three possible positions. But look at what those three positions have in common: squares 3 through 8 are filled in every single one of them. So those six squares can be filled immediately, with certainty, before you know anything else.

The general rule: any clue larger than half the line length forces some squares no matter where its block ends up. Slide the block to the far left, slide it to the far right, and whatever overlaps is guaranteed.

Scan for the biggest numbers first and apply this everywhere it works. It will usually give you enough of a foothold to start the real deduction.

Marking is not optional

New players fill squares and ignore the Mark tool. This is the main reason people get stuck.

Crossing out a square you have proved is empty costs you nothing — marks never lose a heart — and it dramatically changes what you can see. A row with three squares crossed out at one end is a much more constrained row than the same one left blank, and constraints are what the next deduction is built from.

The habit to build: every time you complete a clue, immediately cross out the rest of that line. If a row's clue is 4 and you have placed all four, the other six squares are empty and you should say so on the board.

Alternate rows and columns

Nonograms are solved by bouncing between the two directions. You resolve something in a row, which fixes a square in a column, which lets you resolve that column, which fixes more squares in other rows.

When you are stuck, the answer is almost never "stare harder at this row". It is "look at the columns that pass through the squares you just resolved". Players who work one direction exhaustively before switching find the puzzle far harder than it actually is.

Hearts and why guessing does not pay

You have three hearts. Filling a square that should be empty costs one. Marking is always free.

This matters because it removes the strategy of guessing and backing out. In a nonogram that is guaranteed logically solvable, a guess is never necessary — and here it is actively expensive. If you find yourself about to fill a square because it "looks right", stop and find the deduction instead. There always is one.

That guarantee is not a claim we are making loosely. Every design in Bytegrid was run through a solver that only uses line-by-line logic, and any puzzle that could not be finished that way was thrown out.

Why a daily puzzle

Nonograms are the kind of puzzle that rewards returning. The techniques — overlap, completing lines, cross-referencing directions — become automatic over a couple of weeks, and a grid that took eight minutes on day one takes three by day fifteen.

The daily format gives that progress something to sit against. Everyone plays the same grid, your streak measures consistency rather than raw speed, and the share text carries your hearts and time without spoiling the picture for anyone who has not played yet.

Where nonograms came from

The puzzle type was invented independently in 1987 by two people: Non Ishida, a Japanese graphics editor, and James Dalgety in the UK. Ishida's version won a window-art competition in Tokyo; the puzzles were published in Japan shortly after and reached British newspapers in 1990, where Dalgety coined the name "nonogram" after her.

They have been a fixture of puzzle magazines and handheld games ever since, most famously as Nintendo's Picross series. The appeal has not changed: the rules take a minute to learn, the deductions take months to master, and there is a small satisfying reveal at the end of every one.

Plays on any device

Bytegrid runs entirely in your browser using HTML5 — no downloads, no plugins and no account. It works on Android phones, iPhones, tablets, laptops and desktops, with drag-to-fill support on touchscreens. Your streak and best times are stored locally in your browser.

Frequently asked questions

What is a nonogram?+

A nonogram - also called a picross, griddler or Japanese crossword - is a logic puzzle on a grid. Numbers beside each row and column tell you the lengths of the filled blocks in that line, in order, with at least one empty square between blocks. Working out which squares must be filled reveals a hidden picture.

Is every Bytegrid puzzle solvable without guessing?+

Yes. Every design was checked with a solver before being included, and only puzzles that can be finished by pure line-by-line logic were kept. If you are stuck, there is always a deduction available somewhere on the board.

Does everyone get the same puzzle?+

Yes. The daily puzzle is chosen from the date, so every player worldwide sees the same grid on the same day. It changes at midnight UTC.

What happens when I run out of hearts?+

Three wrong fills ends the run. You can restart the same puzzle straight away, or switch to a practice puzzle. Only the daily counts towards your streak.

Is Bytegrid free to play?+

Yes, Bytegrid is 100% free on GamelyByte. No downloads, no signup, no ads inside the game. Just open the page and play.

Can I play Bytegrid on mobile?+

Absolutely. Bytegrid works on Android phones, iPhones, tablets, and desktops. The game scales to fit your screen and supports both touch and keyboard controls.

How do I play Bytegrid?+

Tap or click a square to fill it. Switch to Mark to cross out squares you have proved are empty. Drag across several squares to set them in one go. Three wrong fills ends the run.

Do I need to install anything to play Bytegrid?+

No installation required. Bytegrid runs directly in your browser using HTML5 — works in Chrome, Safari, Firefox, Edge, and any modern mobile browser.

Can I save my progress in Bytegrid?+

Your best score is saved in your browser automatically. Clearing your browser data will reset it. We don't require an account.

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